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I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
— Shigeru Miyamoto
designer, game programmer, video game producer, screenwriter, computer scientist, video game developer, television producer, video artist, video game designer, game designer, film producer
1952
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
