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Dungeons & Dragons

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I was motivated to play Dungeons & Dragons. I mean highly, highly motivated to play it. Every day, if I could find someone to play with me. If I couldn't find someone to play with me, I would work on my player character.

Dungeons & Dragons

I started playing Dungeons & Dragons the first week it was introduced to the market &#Array; at least the first week it was introduced down here. Before Dungeons & Dragons, there was a game called , which was also created by Gary Gygax, the guy who created Dungeons & Dragons. I played that, and then we heard this other thing was going to be coming out, called Dungeons & Dragons. The first week it was out, we played it and we were hooked. That was in 1977, I think.

Dungeons & Dragons

Make believe for men who know childhood never really ends.

Dungeons & Dragons

The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good.

Dungeons & Dragons

One more thing: don’t spend too much time merely reading. The best part of this work is the play, so play and enjoy!

Dungeons & Dragons